The Second Watch


ho wants to take the first watch?

Two players, responding to the GM’s question, raised their hands. Notes were scribbled onto a pad of paper.

Now, who wants the second watch?

Two more players volunteered, and additional notes were written. Little did anyone know, a tradition would be born.

That night, the character’s taking the second watch both failed in their rolls, making the party vulnerable to any random encounter that may have happened while everyone (including those supposedly on watch) slept. The same unfortunate failure happened the next night. And the next. Changing the characters assigned to the watch made no difference. It was the second watch itself that was cursed. And so, the name of the adventuring party became: The Second Watch.

It is the players and the GM from that adventuring party who now bring you the content, tools, and advice presented here under The Second Watch brand.

Our current projects

  • Adventure Modules for DnD 5e
  • The Forunebound Campaign Setting
  • The Epoch RPG System
  • HexMaps
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